Deepfake vr。 CFP AR/VR: Deepfakes: Celebrity

AI can make actors completely immortal. Also, if you're here, let me know if you are a VR enthusiast or if you own a pair of goggles, I'm curious to know how niche it really is. The purpose of these forums is to provide a safe-haven without censorship, where users can learn about this new AI technology, share deepfake videos, and promote developement of deepfake apps. The computer learns the images. All of these scenarios have a clear pattern in common - namely the pursuit of creating an own ideal reality free from problems and discontent. In this way GANs generate replicas or realistic manipulations of natural objects and people in a way which look highly realistic. Opportunities ahead Creating synthetic realities does have enormous potential for providing access to places and people that might otherwise be unreachable. I'm personally brand new to the concept of learning the how-to of DeepFake in general. For visuals, this is easy: And this is hard: Not insurmountable, just frustrating. I've never gone to these lengths with my VR fakes! Picture this: you are now able to replicate or create any environment or person and place them in a world where you are the absolute ruler - what would life be like in Walterville? MrDeepFakes is the largest deepfake community still actively running, and is dedicated to the members of the deepfake community. I've put VR deepfakes on hold for the time being because I think I've hit a hard wall, and I think I've identified what the biggest difficulty is. Some of the VR fakes here Have got me wanting to learn the how-to of it for myself. Whereas previously significant time, money, and expertise was required to generate realistic synthetic outputs, Deepfakes or AI-generated synthetic media automate these processes in a fraction of the time, and with increasingly realistic results. TL;DR: DO A THING AND DO THE OPPOSITE OF THE THING. I'm focusing entirely on footage where faces are close enough to the center that they aren't TOO distorted at the moment. Conclusion For centuries, philosophers ranging from Plato to George Berkeley or David Hume, have tried to answer the question of whether there is an objective natural reality. Possibilities are endless, but SR does bring up some serious questions about the future of presence and reality. Here's that frame above put back where it belongs in the full vr frame, still rolled though: Drag the left side duplicate sequence to a new sequence, giving you a new sequence containing the left side duplicate sequence. Here, I offer a few thoughts on how the marriage of these technologies might transform our understanding of reality and presence. Looks ok-ish, but if you look at the full frame and compare faces you'll see that while it gets face direction and shape mostly, the expressions are different. Note: This isn't a comprehensive guide at all and I'm definitely not an expert, but there isn't one about VR and I'd like to start it. These deepfakes are created for entertainment and learning purposes only. While this technology can also be used for very bad things, it can also be used for good, or for entertainment, at least. It's really noticeable in vr, and I think maybe some of the weird pupil wobble is caused by the specular highlights on the eye and when you're ripping faces and there are slightly blurry "ghosty" frames every now and then in which the eyes are slightly motion blurred and the pupils leave "specular trails", and it has a more distinct doubling look than normal motion blur. I realized when I started trying doing VR fakes though that the VR porn I personally like, and the VR porn that actually suits being deepfaked, aren't always the same, so now I'm trying to remember to save any videos I find that look "easy" to deepfake. While it's capable of a lot currently, it's still in alpha stages really. If technology can get past the , the sky is the limit. Now we're going to stick those sequences together back to back, but we're gonna crop it so the left sequence ONLY shows the left half of the frame, vice versa. Photo credit: Matheus Ferrero matheusferrero Deepfakes: Should we still trust what we see? The only difference is that, to the best of our knowledge, this is the first time anyone has applied this technology to VR. I'm curious to find out what your experiment will be lol I bet in a year things will have advanced enough to just throw a 4k vr video at DFL and let it crunch. Workflow update: Now I just cut up the frame into it's component halves, and put them back to back as one really long clip, and face rip and deepfake it in one go that way. Business executives would be able to hold remote meetings with international partners, whilst having the feeling that they were actually present in the same room - thereby cutting travel costs and saving time. Then you can just cut and paste the roll effect from the opposite side to reverse the roll. Towards synthetic reality SR For developers of immersive technologies, the technology powering synthetic media is a because of its potential for creating replicas of real-life persons or objects and turning them into photo-realistic digital components which feel part of the natural environment. Not quite, now you need happy up to the left, sad up to the left, talking while happy and looking up to the left, face pointing up to the left but eyes looking back at you and talking. There are loads of these types of videos on YouTube, with Tom Holland playing Marty McFly, Keanu Reeves as Forrest Gump, and more. There are endless lines of text reading: alignment 45195. Skip ahead to the right side and slide it over so the right side of the right side sequence is centered. Additional VR Thoughts: I've been playing with vr deepfakes more since I wrote the initial baby guide, and I'm going to share some things I learned. This is the clip loaded, having been rolled until the face is centered on the left side of the frame. Use it if you want maximum compatibility, you can use the same video file to stream your videos directly in users browsers. By comparing their scores, the researchers were able to assess the performance of both off-the-shelf VR cameras as well as those constructed by pairing two traditional video recorders. In my experience you need a really comprehensive face set for VR. These are some encoding guidelines I thought were pretty useful. AI could make that task much simpler. In other words, the entire virtual world is a single digital production. Lesson 2 goes deeper into the topic. My Evolving Workflow: Caveat: This is waaaay extra. Video encoding basics There are quite a few different video and audio encodings available but not all of them you can use to play high-resolution VR video. In some ways SR has resolved this question, in that we will be able to immerse ourselves into purely subjective realities. The more variety in the angle of the face combined with expression the better. It can figure out skewed faces and smushed faces, but the further from the center of the shot a face is, the more DFL struggles. A big aspect of VR porn is a lot of eye contact and in 3d, close up, your source face set has to be more precise than you'd need for a regular deepfake. Examples of Deepfakes No, this is not all useful but it shows you the power of the technology! In the past I have made full face deepfakes and just merged them in DeepFaceLabs and that was that. I'm trying this out to see if it's worth the effort. Where do folks get their VR videos from? As I've probably got at least a terabyte of VR content, and I use a smartphone currently so it's mostly lower res. Finding more than the occasional clips of a celeb looking directly into the camera is advisable. Creativity: Digital Humans, THU 2019 The CG Garage is a podcast from The Labs. Synthetic versions of prominent professors could provide tutoring to people in less developed countries, or to those who might otherwise not be able to afford it. I've learned that you need a lot of frames of the source face looking directly into the camera, which celebs don't do a whole lot of. Previous Forum topics have included porn panics and public health; Ireland, porn and sex education; feminist porn; fashion and porn; porn and music; porn in the classroom, and surveillance and porn. If you were to rip your DST frames in PNG because you roll like that, for a short scene only a few minutes long you could be looking at 100+ gigs of storage required. Masking whole 3d SBS shots yourself in AE or DaVinci is probably not something normal humans will undertake. Yet, from psychological literature to religious scripts, conventional wisdom has hitherto argued that , and thus our ability to be able to do well is based on our resilience and ability to learn how to solve problems and overcome obstacles. The video, which was even shared by President Trump and members of the GOP, was later verified as a hoax. Addendum: Please discuss and share, any info you have or any experiences trying is helpful! The goal is to have one video with both sides of the vr video one after the other, with faces centered, like so: Do your deepfakery, then merge, and process however you like, then open up the merged video in Premiere. Everything normally required times many. Photo: David Travis, via Unsplash September 20, 2019 Tyler Irving Next week, two papers by a team of researchers led by Professor will be presented at the in Kuala Lumpur, Malaysia. I swear that pupil doubling thing can happen independently from motion blur and idk what it is but that can happen in the middle of a long shot with a stable camera in bright daylight. Coupled with traditional VFX, we are in for some astonishing visuals on the big screen. Tbh this is probably the biggest obstacle for convincing VR deepfakes, moreso than software. Contact the external site for answers to questions regarding its content. Edit the sequence settings and put in half the original width. Similarly, MPs could create realistic avatars of themselves and to communicate with individual members of their constituencies. I believe that in normal deepfaking using DeepFaceLabs, sometimes if you're lacking say shots of the source face from a super low angle looking up or something sometimes it'll work out fine, and sometimes you get You are not allowed to view links. Ignore the lack of masking, it takes so long to be able to see the effects of little changes that I still am not even bothering with it for the most part. VR in turn goes a step further, in that the environment that the user experiences, is entirely artificial. Use the same audio settings and container format as for H. De-aged actors in flashbacks or time travel scenes, for example, can look more realistic with these tools. But, there is a big future for deepfakes in the film industry. Select AAC audio encoding with a bitrate from 128k to 384k depending on your case and MP4 container format. Which is good imho, the more cheaper and better quality headsets ppl can access, the more likely the tech won't die like 3d tv's did. We are a common ground for discussion relating to Virtual Reality and Virtual Worlds. As a argued, these companies could soon be using synthetic media technology to make their avatars fully realistic - by using just a few pictures. And tbh until there's a clear indication that you CAN make full res VR deepfakes as polished as normal ones And I mean anyone, not you specifically , working in 1440p or lower might be better for speed and practice. That way you don't have to render the whole thing to check how it's going! The uses of this technology in the film industry are far-reaching. Not so much handling details though as allowing parts of the face model to diverge more from what rules it learns. Shortly before, making her sound as if she were drunk circulated on the internet. Today, immersive technologies are applied primarily in games, but within the next 20 years,. He also points to the ability of VR to trigger precious memories. I'd assume DeepFaceLab works similar to FaceGen in a sense. But would a replica of a real person be able to establish the same connection as a human being? Say you have the source face looking up and to the left and laughing and smiling. Tbh I'm not 100% sold yet that all the extra effort really makes it better enough to justify it, it's too bad the specs required to process vr media are still so high. My uninformed suspicion is that DFL uses the visible eye white area to place the eyes on the head and the eye white + pupil + specular to determine where the eye is pointing, in it's machine learny-type way, and that frames with the doubling, "ghosty" look confuse it more than a blurry frame would, resulting in eyes that when you are observing them in vr, literally existing in a quantum state of probability where they are in one position and simultaneously in another position at the same time. I feel like the inner workings of DFL has weighted aspects of the appearance of an eye which makes a lot of sense for general deepfaking when you don't want it the machine learning to Deep Dream the eyes, but not as much sense when you want to deepfake faces with eyes that might be distorted in ways that are outside the rules of what DFL requires an eye to look like. And they'll swap back and forth on sides of the frames depending on wherever whatever catches, which is obviously un-ideal. This video from The Telegraph explains what Deepfakes are in a very easy to understand way. I generally used clips with the face in the middle. Edit the horizontal position of the left side sequence so the left side of the frame is centered. In fact, it would seem quite redundant to travel somewhere, if you were able to experience the same through SR, without the stress of long-haul flights. While traditional video recorders can be recorded with just one image sensor, VR cameras need at least two in order to produce stereoscopic vision. I opened a 3d video in VLC which can handle vr stuff to screenshot kinda what this looks like in goggles, and just looked at the face. Hey first run at VR faking here, up to the model training step everything has gone fine. I am a VR "enthusiast" and have both a Rift CV1 and a Quest. But with the quality of these videos rapidly improving, DeepFakes have sparked wider epistemological discussions about the future understandings of knowledge and truth. How will Deep Fakes Affect Filmmaking? A lot of shots of the source face staring into the camera. The internet is replete with examples, such as , voiced by actor Jordan Peele. So drag the left sequence to the new sequence button, and you'll have the left sequence nested into another sequence which you should name something like "rolled export". As one might expect, the holy grail in the development of immersive technologies is to create fully realistic digital components which merge with, or substitute, the physical world in a way which we perceive as natural, defying our sensory judgment of what is real and not - and this is precisely where AI-generated synthetic media comes in. I notice it on Youtube interviews too though. The rest is just reversing the process, you could take your left side sequence for example, duplicate it, open up the left side duplicate sequence and drop the deepfaked left side video in and just move it to the left side of the frame, put it back where it belongs. DFL does not handle barrel distortion well. That's a lie, I bought a shit ton of Duoshot's sexy cosplay SBS pics, but technically that's not porn. Resolution in DeepFaceLabs is fine, it's handling massive 4k 60fps files that could be prohibitive to those without good hardware and a petabyte of storage space. Use Vorbis audio codec and WebM container format. It seems much more easy for the source face to "freeze" expressions I. If one way or another we perceive something or someone to be real and present, triggering emotional responses and attachment, if it will become impossible for humans to tell the difference between natural and synthetic reality - then where do we draw the line between what is and what is not? Rob Miles explains GANs in a non-computer programmer way. I had actually always thought it was regular motion blur. Shots where the face is relatively straight on and not distorted give you ok results, but some angles and distances from the camera can cause either funky 3d effects, or the eyes to do a little "stereoscopic flutter". I would rip the faces off a 3d movie except I can't think of a real 3d movie with any actresses I like in it. If you watch that clip I linked, notice that while the nose and cheeks are pretty good looking, the eyes do not line up in shape or stereoscopic-ness and as such give you that weird tingly eyeball feeling when you're trying to focus on them, and it's hard to not just switch to your dominant eye because the 3d-ness isn't 3d-ing very, uh. After reading your excellent tutorial, however, I have no patience for making VR fakes it seems. Everyone already knows this in general for deepfaking. The first covers the use of artificial intelligence AI to mimic a real person in VR — also known as a deepfake — while the second provides a novel way to assess image quality in VR cameras. From Feona Attwood PORN STUDIES CALL FOR FORUM PIECES Our Forum section is a space for pieces that are shorter than the usual academic article, usually somewhere between 1,500 and 3,000 words, and they can take a variety of forms, including short articles, reports, interviews, commentaries and roundtable discussions. Examples: This is your normal motion blur on the pupils: And this is the pupil trail thing I was talking about. Would love to see more VR fakes generally though, I think they can be pretty good. They then used a library of online videos — in this case, footage of comedian and TV host, John Oliver — to make it appear as though Oliver was the one talking. Two source faces staring at the camera that look exactly the same for example, if they were 3d, one could be staring directly into your soul and the other could be staring over your shoulder to the side and your brain registers that strongly in 3d. UPDATE MAY 2020 TL;DR: 3d Deepfaking is still in it's infancy, DFL puts weights on what it requires an eye to look like that make it difficult to get the proper flutterless stereoscopic appearance, just don't do shots too distorted or close up and you'll be fine. Google just published a , and similarly Samsung AI Center Moscow, has released on creating for video-conferences and games. VaM is Virt-a-Mate it's an animation and 3d model creation tool with the intent of becoming more of a user friendly game. Forum pieces are peer reviewed. The key here, however, is not to consider AI-generated synthetic media as a stand alone technology. Edit the values for the roll or whatever correction you used to the opposite, so 50 becomes -50 etc. This is preferred for porn, because you look up down a lot. These include educational programs that could bring students to places they might otherwise never visit, medical simulations that help train doctors and surgeons, or even virtual assistants that are more engaging than the disembodied voices of Siri or Google Assistant. On the same note i discovered i won't be learning any deepfake stuff until i get a new PC. More angles of different mouths too. I've never heard of VaM, I'm gonna check it out for sure. Likewise, consider the use of this type of AI in video games and VR. I've been trying to work with whole face deepfakes and it's possible I just don't know wtf I'm doing, but if you merge using whole faces with vr, only one of the faces will have the "square halo" that comes with whole faces, and the other side will have a masked full face merge. If not, then I'm going to wait for DFL to advance a bit more, or open up more control over how it handles details perhaps. More info: — Feona Attwood, Clarissa Smith and John Mercer, Porn Studies journal. These digital components are interwoven with the physical real world in order to generate experiences that are immersive, interactive, and ultimately feel real. By that I of course mean that Premiere can handle vr editing but if you're using something that can't, you can google GoPro vr plugins - they have a suite they made freely available you can use with a variety of video software, which will give you basic vr video controls. I have slowed down on the VR front because of life and deepfaking things that don't take a week, I will continue to update when I learn things and add anything useful that anyone contributes and at some point theoretically compile everything into a for-real guide. This is preferred for movies if you can find it because ppl look left to right more often, maximum resolution UPDATE JULY 14, 2020: I freely admit I lifted this off the DeoVR website, a popular VR app that has great features, but also active developers who interact and share great data. Thus there is a fairly significant learning curve. I have been trying to figure out what causes the pupil wobble, it's like the cameras are getting hit with a Hitachi randomly and it happens even in shots with no movement, and in bright daylight when the shutter speed must have been very high. But rather as one that in combination with other technologies exponentially increases in its impact. All VR-ready PCs have hardware video decoding acceleration and it is a good idea to make use of it, more about it below. I think the amount of distortion vectors also makes it harder, meaning if the face is barrel distorted AND distorted another way AND tilted AND too close to the camera, etc. I started with a DIY cardboard headset that I made, even did the whole making the "lenses" from plastic bottles and water. These developments in AI and machine learning ML are concurrently taking place with giant leaps in immersive experiences technologies, better known as augmented reality AR and virtual reality VR. But concerns have been raised that in the hands of more sophisticated and nefarious actors, deepfakes could be used to spread misinformation or propaganda — the Obama video above was produced as a public service announcement, warning viewers not to be fooled by deepfakes. Stuff with the least amount of masking, that would probably require the least amount of cleaning up faces, etc. I also have no life, so I have the time to edit and add to and maintain this guide as more people share and as I learn more myself. Everything related to deepfakes can be found on these forums, but it is important to remember that deepfakes are fake videos, and any content you find at MrDeepFakes is likely fake. Discussion relating to any and all facets of virtual reality is encouraged. Really need to upgrade as soon as I can afford to spend 200+ on a phone. You should always be able to play videos with apps though, I put Skybox on my Note 10+ and put it into my Google headset for the Pixel and it worked just fine. Especially when it comes to user generated morphs as is no standard naming system. Yet, there is a reason why DeepFakes have sparked so much discussion recently. But i am very much a low tech VR enthusiast. In order to create a deepfake, the algorithms require a large library of images or videos of the intended subject. Not fucking resolution, fucking resolution. I get my videos from sexlikereal, the only porn I have ever paid for. Just reverse and combine that shit. Without question, major ethics questions will emerge here, but we are solely focusing on technology. What sounds like a Matrix scenario might, however, just be a few years away. Should this get posted I'm gonna try and snag the first couple posts for later additions. The is a great place to begin learning. A world without problems This issue becomes more contentious when SR becomes more enjoyable than natural reality. If you want to check out some 3d VR examples, here's a short clip with a shitty intro of a few things I've tried so far: You are not allowed to view links. Watch that clip, and pay attention to the tip of her nose, and her eyes, and compare why they feel different. Fifteen subjects viewed the chart in real life, then viewed a VR video of the same chart. If the left side is rolled 50 degrees, that means the right side is rolled -50 degrees, so open the sequence in which you rolled the right side, copy that effect containing the roll, and past it into the new sequence containing your left side duplicate seque. ECE researchers are using a traditional eye test to assess the quality of VR cameras. Deepfakes Tutorials This tutorial series uses GPU. This includes personal projects, so feel free to share what you're up to! Think of the Star Wars films where after actor Peter Cushing died. Like mix Jodie Foster at the end of Contact with Milla Jovovich in The Fifth Element crying because a butterfly flapped it's wings and that's. Reserving for future additions Tidbits: A note about face sets and VR: While for normal deepfaking you can just extract everything as WF for most purposes, even though the face resolution has increased, you can get a slight edge on resolution ripping full faces for VR because of all the frames in which the DST head is distorted as hell stretching all those face pixels out. If i had a better computer Id consider getting the Oculus Go or Quest. Tip: To preview your 3d clip before merging the whole thing, render enough frames for a test, then move all the frames from the first half out of your DST folder and corresponding aligned folder pics and then render the same amount of frames and put them together in video editing software. I tried running two simultaneous models old computer + current up to about 200k iterations and I was sooooo disappointed to find out that if you cross train either of the models they basically pick it up so far that there's zero point, at least with just that many iterations. Posts must be on-topic and relevant to Virtual Reality or. It did give me a new idea for a tangentially related experiment. Which is neat, but not desirable. Hopefully some discussion will happen and it'll be learning all around.。